

Texture images other than the normalmap are converted from sRGB color to linear RGB color at the time of mipmap reduction, further converted to YCbCr color space and then reduced. Simple gamma correction at mipmap generation was canceled, and mutual conversion between sRGB color and linear RGB color was implemented.Īlthough this requires more processing time, it promises to generate highquality mipmaps regardless of the luminance distribution of the original image. Pegformat.pdf : peg_pc and g_peg_pc file format document.

Please see the user's manual for more information. Have also been added several new features. I made a new texture tool because there was a bug in old PegTool.

To create shortcuts to your favorite games! Join us! Our away homes on the interwebs: Saints Row 2 Texture Tool Signup Login ModsĪnd creators, since 2001.
